Lv 2 : bullet = 1, all at + 40% of bullets lost It decreases the number of bullet down to 1, but increase at along with other things. it is equipable by weapon with projectives >1. I have a idea about a new card : compressed bullet's card. ex : spark knuckle will be good with this and quick i guess it exist for bringing low tier weapons to make them in par to current tier weapons. Memento card is a card that increase at/bat by a lot divided by weapon tier. Hungdeptrai07i will try to describe it by pg1 upload. Most freeze weapons dont have very high damage If u have a decent amount of gold farmed from like if2 or blood lake, u can reset ur gunner to invest more stat into str/dex If a fire weapon have fire dmg high enough (above 15-20), u can use other compos such as quick or bullet instead of using ruby. they will attack slower so u can reduce damage taken U can slow almost every enemy and boss ( expect for like ic boss, h6 boss, hca boss, those big bois in forest 6, and a few more ). There is two special weapon that is dropped from mountaintop bosses. Speaking of freeze, starting from hell 1 every boss will be 100% freeze immume that character should have at least 300 range or more try to push him with a ranged weapon with knockback card 4. example, a sniper use oct poison 7 and periot 7, when also have 200% at aura from priest will have an amount of dps is a grand total is. for pre pyramid, ice castle and hell castle, along with some random tips coming soonĭont use poison in late game they didnt have enough dps. 6/10 okayĭrop good items : gl1, gl3, gl5, castle gate, cv1, cv3ĭrop good items : ss1, ss3, sub2,sub4,mg2,mg3, ? 3/10 great trashhhĪngel : thorn god trash, ice god big trash, charge god great trash, long god grand trash.
Whipper : thorn ms trash, stone ms big trash, morning star great trash, fire ms grand trash, poison ms mega trash.
Gunner : slow lazer gun trash, napalm gun big trash, magnum great trash, rocket launcher grand trash. i told that it is a good weapon, expect for the other staffs If you cannot read Japanese, you might want to visit the Google Translation instead.By normal standard.
Article about the Priest at the Japanese Stick Ranger Wiki.On its own, it will not create an aura, but will affect the colour of any present auras caused by other Priests or other stats from the same Priest. As always, damage cannot be reduced below 1.īlue Aura comes from the MAG of the Priest. All values are rounded down to the nearest integer - in other words, decimal values are ignored. With a team of four Priests and 14 STR per Priest, as long as the whole team is within each other's range, total Aura (AT) would beĪ Staff of Wood has 2-3 AT before Aura, which becomes 3-4 AT with Aura (AT).Īura (DF) increases the defense of a character which reduces Physical damage taken by characters. Aura (AT) has an effect on secondary attacks as well. With more than one Priest present, the aura color is based on the combined values.Īura (AT) increases the minimum and maximum attack of a character by a percentage, rounded down to the nearest integer. RGB colours are mixed by proportion of the STR, DEX and MAG values respectively to obtain the final aura colour. It's very similar to color selection on any paint program. The player could end up with nearly any color possible depending on how much of STR, DEX, and MAG are in his or her stats. The colour of the Aura is determined by the proportion of STR, DEX and MAG the Priest has. From left to right: pure STR, pure DEX, pure MAG, equal proportion of all three stats. The colour of a Priest's aura differs, depending on the stats of the Priest. If the auras of more than one Priest are overlapping, the effects will stack additively. To get an aura, the Priest must be alive, have at least one SP spent in STR or DEX, and have a staff equipped. The aura is represented by vertical lines near the feet of the stickmen. All characters within the Priest's range will have a percentage increase in attack, as well as an increase in defense. The special ability of the Priest is its aura ability. For the Powder Game background, see BG-aura. On the other hand, the Staff of Light, Lightning Staff, High Light Staff, Inferno Staff and Inferno Rod create projectiles and can miss.Īuras "Aura" redirects here. If two enemies are at the same spot, it might hit a different enemy than the one it was originally intended to hit. For these, a Priest swings the staff, and a bolt usually represented by an "X" that is the same color as the staff will appear at all enemies within the priest's range. Most staves use a direct attack which immediately hits multiple enemies and cannot miss.